![]() Justine states that she will give him his freedom if he tells her how beautiful she is. He tells her she is "plenty" beautiful, but this appears to be the wrong answer. The recording is some dialogue between Justine and Basile: Basile wakes up held captive and confused after passing out from drinking wine. He asks what happened, and Justine admits to putting Absinthe in his drink. Basile is irritated and announces he is not in the mood for Justine's games, demanding to be let free. ![]() If this phonograph is played, it will reveal what Justine did to one of the Suitors, Basile. ![]() One way leads Justine to a phonograph where the hidden wax cylinder must be placed to play.He is the only suitor that will leave the area after time. Note that near the entrance to this prison block is a ledge that holds boxes and a hidden wax cylinder needed to play certain phonographs, which also requires stacking boxes to be reached.Īfter leaving the prison block by entering a tunnel in the ceiling, she must drop down into a hallway which leads to three accessible locations of interest: Fortunately, the player can hide from him until he goes away. Also, if the cell nearest to the entrance is entered, Aloïs will appear as the first Suitor. If Justine chooses to let Fournier live, she will have to obtain a part of the broken ladder located in an earlier area and stack boxes to reach the ladder and attach the part, requiring more effort. Fournier, a spike will lower down and kill him by puncturing his midsection. This action will lower a ladder down from the ceiling, allowing the player to progress through the tests. If Justine pulls the lever next to the door of Dr. Victor Fournier, bound to a table, which Justine can choose to kill or let live. The first room Justine encounters is a prison block with 6 cells: Three of which once held each of the three Suitors, and one of which containing a prisoner named Dr. ![]() Justine must collect an empty lantern (which, as there is no oil in this game, is useless without level editor and hacks) hanging from the ceiling that only becomes reachable after the first phonograph has been activated. Taking the lantern triggers the only door out of the room to open. The game begins when she wakes up and activates a nearby phonograph. She hears her own voice explain the psychiatric tests herself, including that there will be choices where Justine must kill or save the helpless people she comes across as part of her tests. After the imprisonment of the Suitors, along with three other men as immobile hostages and setting up phonographs with recordings of her own voice to guide herself through her own tests in her Cabinet of Perturbation, Justine makes herself pass out in a locked room by drinking an amnesia-inducing mixture composed of lithium. ![]()
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